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// some variables to save var currentPosition; var currentVolume; var currentItem;
// these functions are caught by the JavascriptView object of the player. function sendEvent(typ,prm) { thisMovie('mpl').sendEvent(typ,prm); }; function getUpdate(typ,pr1,pr2,pid) { if(typ == 'time') { currentPosition = pr1; } else if(typ == 'volume') { currentVolume = pr1; } else if(typ == 'item') { currentItem = pr1; setTimeout('getItemData(currentItem)',100); } var id = document.getElementById(typ); id.innerHTML = typ+ ': '+Math.round(pr1); pr2 == undefined ? null: id.innerHTML += ', '+Math.round(pr2); if(pid != 'null') { document.getElementById('pid').innerHTML = '(received from the player with id '+pid+')'; } };
// These functions are caught by the feeder object of the player. function loadFile(obj) { thisMovie('mpl').loadFile(obj); }; function addItem(obj,idx) { thisMovie('mpl').addItem(obj,idx); } function removeItem(idx) { thisMovie('mpl').removeItem(idx); } function getItemData(idx) { var obj = thisMovie('mpl').itemData(idx); var nodes = ''; for(var i in obj) { nodes += '
'; } document.getElementById('data').innerHTML = nodes; };
// This is a javascript handler for the player and is always needed. function thisMovie(movieName) { if(navigator.appName.indexOf('Microsoft') != -1) { return window[movieName]; } else { return document[movieName]; } };